When the world breaks, someone always slips through the cracks.
Step into an alternative near future where borders shift overnight, power hides behind encrypted smiles, and a single phantom thief still dares to steal what the powerful fear most: the truth.
Arsène Lupin: The Atlantic Masquerade is not just a heist — it’s a layered cat-and-mouse game played across oceans, secret dossiers, masquerade balls, floating embassies, and war-torn skylines. From the storm-lit decks of the MS L’Atlantique to fortified glass cells in New York, Lupin dances between shifting identities and impossible escapes — pursued by those who want him gone and protected by the myths he weaves around himself.
Every page pulls you deeper into conspiracies, stolen secrets, blackmail, and a new war’s hidden corridors. But who is the real Lupin? A ghost in uniform? A prisoner who never was? A gentleman who robs nations instead of vaults? Or a spark that sets buried truths ablaze when the world needs it most?
Close the door. Pour a drink. Read carefully. Every mask comes off — but only on Lupin’s terms.
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